As for the 1.9 unofficial patch I respect those little fixes here and there, but the gateway in Level 1 doesn't work for traveling back, additionally opened areas in patch 1.9 in Level 1 and Level 3 make no sense in terms of lore or items (one ration and 1 ordinary dagger in Level 1 and nothing in Level 3), moreover there is a teleport behind one door which is blocked (perhaps it was meant to teleport heroes to the Waterdeep's alternative sewer entrance - but it was mentioned that Xanathar should have that teleport in his chambers), and there is one more blocked door with no real purpose since it can be reached from another side (I would expect a button on the other side at least). I also tried Eye of the Beholder 1 & 2 Amiga AGA versions but I quickly reverted back to DOS version since Amiga games work much slower for some reason, especially when loading the save files. I finished Eye of the Beholder 1 game with unofficial patch 1.9 and All Seeing Eye map addendum, highly recommended to play on 2-monitors set with the game on fullscreen. Beohram is definitely a Paladin (from Waterdeep City Watch?), his cross says it most clearly the same way lockpicks points out that Tod Uphil halfling is a thief. The 1.9 patch based on Demo stats is very important since there are so many tweaks which are logical and which were present and then ommitted in final version (probably by mistake). That's how I discovered the AGA editions:Īnd that's how I should have known them way back in 2013: I mean I can clearly see how it's done in video example from Jim playing below but he never commented on that, and I remember seeing another person who clearly stated and described this new item pickup feature, that is amazingly well done and saves a lot of time. I might be mistaken but it looks like there is also a function to quicky pickup dropped items (shooted arrows and thrown daggers included), I swear I've seen it in one of the videos from another YT person but maybe it was in a completely different reality. I even ready to support a Patreon page or something for the freelance developer to provide the goods! ![]() ![]() The games long gone, the links are dead but it's possible to get WHDLoad editions, or whatever it is.Īnd those games look great, that's how one should play EoB games, if only somehow that automap feature could be implemented into DOS fan edition along with ending sequence and probably Amiga sounds & music (Adlib is weak in comparison) that would be fantastic edition. ![]() The die-hard fan(s) reverse-enginered EoB 1-2 games from Amiga to enrich them with full colors and proper automap (Tab button), I beleive the AGA Remakes were made by someone named CFOU Westwood is not to blame, they did not provided the automap for EoB 1 & 2, nor did SSI for its EoB 3 continuation under another engine (only a bit later in Dungeon Hack). There are die-hards like that out there, but not that many, so why not make the map optional, like in Grimrock. I've always wondered why the Amiga version got a fancy map and the PC users had to draw their own on pieces of paper. ![]() If only Westwood would do a nice remake, like with C&C1 and RA1. Gotcha: It's certainly preferable over ASE, that's for sure.
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